2.4.2 I've run out of pieces of my colour - can I have more reinforcements?.2.4.1 Are there restrictions where I can place armies?.2.3 How are initial territories assigned?.2.2.1.5 How do missions affect the game?.2.2.1.4 Do I immediately win upon completing my mission?.2.2.1.3 What if someone else completes my mission for me?.2.2.1.2 Can players look at the leftover mission cards?.2.2.1.1 What are the possible missions?.2.1 Are there different versions of the rules?.Information on computer versions of Risk, minor corrections. Number for Nuclear Risk to Q4.3, Q5.1, added more comments on Castle Risk Q2.2.3, added mirror site link for this FAQ Q1.2, updated Q1.3 (other sites on theĥ.1 19th Jan 1996 : Minor corrections, additions to Q1.3 (computer games) and rewrite of Q2.5.3 (risk cards).ĥ.0 5th Jan 1996 : Added other WWW links, some new variants, (corrected attributions from Schmittberger book), added Dragon article Sites, downloadable versions of risk), link to RiskOdds calculatorĥ.22 3rd Nov 1997: Updated email and 7th Aug 1996 : Added a new section Q4.12 for the variant Multiple Earth Risk, updated So validates as HTML 4.0 Transitional, updated Q1.3 (WWW Which now includes PDF's of lots of editions of Risk's rules, andĥ.32 4th May 2001: Updated location of US Mirror ofįAQ, non-HTML versions of the FAQ and my email address
27th February 2002: Updated Q1.3 (WWW links) including updated links to Hasbro's website Sections updated are Q1.3 (new addresses for some Links, removal of some dead links and some new computer games)ĥ.4 1st July 2003: Various minor tweaks, main Updated is Q1.3 (new addresses for some WWW Q2.6.4 and new variant Boy Scout Nuclear Risk Q4.16ĥ.51 4th June 2004: Updated link in Q1.3, new variants Interdiction Q4.13, Remix Q4.14 and Napoleon Q4.15ĥ.5 2nd June 2004: Various minor tweaks, main section To Q2.6.1, correction to Q3.2, added new questions Q2.4.2 and Surprisingly, Europe is actually more difficult to hold than Asia when you look at how many border territories need to be defended for each bonus army awarded by holding it.FAQ for the board game Risk Risk FAQ - Version 5.61ĥ.61 9th Jan 2006: New link for Risk instructions onĥ.6 31st May 2005: New website for Risk FAQ and newĮmail address for maintainer, so corresponding changes to Q1.2, Q4.15 and Q5.1, updated links in Q1.3, addition So we can see that Australia is obviously the easiest to defend, with 2 bonus armies allocated each turn to aid in the defense of the continent on the border.īut of the countries that give out the biggest rewards, North America is the easiest to hold, and holds the largest bonus per border. Australia - 1 border territory, 2 armies per turn, 2 bonus armies per border territory.South America - 2 border territories, 2 armies per turn, 1 bonus army per border territory.Africa - 3 border territories, 3 armies per turn, 1 bonus army per border territory.North America - 3 border territories, 5 armies per turn, 1.7 bonus armies per border territory.Europe - 4 border territories, 5 armies per turn, 1.25 bonus armies per border territory.Asia - 5 border territories, 7 armies per turn, 1.4 bonus armies per border territory.